
Imposter Syndrome, Inclusion, and the Board Game Convention: GAMA Expo 2025
GAMA Expo 2025, in many regards, was trial by fire. I have worked adjacently in the board game industry for a few years, namely as a textual laborer (writing rulebooks, translating promotional materials, etc.)

We Sold Out at Essen! Discover Our Best-Selling Games for Your Store
We’re thrilled to share some incredible news from our recent participation at Essen SPIEL 2024. For the first time, we completely sold out on the second day—a major milestone for us, and a testament to

Explore the Unique Strategy of Rubber Paper Scissors!
Game Overview:
Rubber Paper Scissors is a clever twist on classic game mechanics, blending the iconic Rock-Paper-Scissors with Tic-Tac-Toe, set collection, and area control. Players must think ahead, plan their moves, and strategically manage

Game Submissions/Rules
Ready to show your game to the world?
We are currently opening submissions for new game designs. If you are a game designer that has a fully play-tested board game, we’d love to see it.

Introducing 𝙍𝙪𝙗𝙗𝙚𝙧 𝙋𝙖𝙥𝙚𝙧 𝙎𝙘𝙞𝙨𝙨𝙤𝙧𝙨, a New Board Game for Your Store!
Hello! We are Wonderful World Board Games,
a board game publisher based in Taiwan. We want to introduce our exciting new board game, Rubber Paper Scissors, which we
believe would be a

Learning Healthy Eating Habits Through Board Games! ‘Salad Master’ & ‘Meat Master’ – Board Game Experience Sharing!
As they say, ‘You are what you eat.’ Our appearance, health, and actions are all linked to what we eat daily.’Salad Master,’ it’s not just about playing; it’s about discovering the nutritional content of various

FIJ Cannes 2023: Sharing Our Exhibition Experience
The preparations for this event posed unexpected challenges! There were many regulations unique to this venue, things we’ve never encountered before. What kind of situations have you encountered?

Rubber Paper Scissors Designer Diary: The Transformation of a Drinking Game
The former name of Rubber Paper Scissors was “Bar Fight – The Spirits Battle.” It was a two-player game inspired by tic-tac-toe and rock-paper-scissors, but it had something very special.
It was a drinking

How Animals Gathering became the Game We Know Today: A Designer’s Journey
How many revisions and evaluations does it take for a designer to reach at least 80% completion for a game? Check out our article (click here!) on the art design evolution of Animals Gathering, a